Talislanta Adventures


Game Masters are always looking for new adventure ideas. Fortunately, many Talislanta source books contain both adventure modules and adventure ideas. Listed below are the names of all the modules and adventure seeds that can be found in the standard texts. I haven't listed anything more than the module titles and where they can be found so as to avoid spoiling the surprise for the players while still trying to be helpful.

An adventure module is a detailed, multipage adventure for one or more characters. It typically contains maps, creature and NPC descriptions, adventure followups, and the like. They vary in length from a few pages (Adventure in the Wilderlands) to an entire source book (Quantrigue). The entries in the list below are all adventure modules unless otherwise noted.

An adventure seed is simply a short paragraph or sentence that describes interesting situations or ideas for the characters to explore. Adventure seeds are generally found in groups of five to fifty. They generally do not have titles, so I have provided them.

You can check the abbreviations page for an explanation of the reference abbreviations.


Adventure1st
Edition
2nd
Edition
3rd
Edition
Notes
A Matter of Lineage

GEO-9
A Night in Ammahd
CTWL-61

Abrim's Dilemma

GEO-13
Adventure Ideas for Cymril

GB-246adventure seeds.
Adventure Ideas for PhantasSOR-84

adventure seeds.
Adventure Ideas for TalislantaHB1-65HB2-124
adventure seeds.
Adventure Ideas for the Desert Kingdoms
CTDK-72
adventure seeds.
Adventure Ideas for the Eastern Lands
CTEL-72
adventure seeds.
Adventure Ideas for the Lyceum ArcanumSOR-16

adventure seeds.
Adventure Ideas for the Seven Kingdoms
CT7K-72
adventure seeds.
Adventure Ideas for the Sub-Men Uprising

SMR-70adventure seeds.
Adventure Ideas for the Western Lands
CTWL-71
adventure seeds.
Adventure Ideas for the Wilderlands
CTWZ-70
adventure seeds.
Adventure in Sindar
HB2-116

Adventure in the WilderlandsHB1-72


Against Chalgus of Ur

GEO-11
Campaign Ideas for Talislanta

GB-213adventure seeds.
Hadjin Ruins
CTWZ-68

Heart of the Beast

SMR-83
Midnight's Clue
CTWL-66

Mystery at the Magical Fair
CT7K-60

Nightmare's Gate

GEO-15
Path of Peril
CTEL-65

Quantrigue

QUA-1the book is the adventure.
Scent of the Beast

SOB-1the book is the adventure.
Stranded!
CTWZ-61

Sunra Surprise
CTEL-62

Terror in the Enchanted Grove
CT7K-68

Test of the River King
CT7K-64

The Hand of Urmaan
CTDK-63

The Jewel of Fortuna

SAR-34
The Magical Fair

GB-294
The Obsidian Mask Race
CTDK-58

With Water, Life
CTDK-65


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Send questions or comments to: minotaur@hurloon.net
Last modified: Wed Dec 27 14:53:50 PST 2000.