Talislanta has over 100 different archetypes across the different editions of the game. But of course, you can always think of some profession that isn't covered in the game for whatever reason. Here are some of the homemade archetypes ones that have showed up in my campaign. Feel free to borrow them or improve upon them!
Name | Short Description |
---|---|
Cymrilian Disinstigator | Counterintelligence agent for the Seven Kingdoms |
Thaecian Artisan | Thaecian master craftsman and artist |
Thaecian Moral Guardian | Thaecian cop |
Thanks to the ineffable Psygoblin for converting these to 10th edition stats!
Whereas it is the purpose of instigators to start things, it is the purpose of Cymrilian Disinstigators to prevent those things from being started. They are the intelligence and counterintelligence arm of the Seven Kingdoms. It is their job to thwart Tanasian rebels, foil Submen plots, expose Rajan intrigues, and generally see to the continued well-being of Cymril and its allies. It is a job that never ends.
Homeland: Cymril of the Seven Kingdoms.
Language: High Talislan, Low Talislan, Archaen.
Physical Characteristics: 6'-6'5", 120-160 lbs.
Pale green skin and hair, golden eyes, slender build, handsome features;
may alter appearance with magical enhancements.
Attributes: INT +2, PER +2, CHA +1
Hit Points: 12
Special Abilities: None.
Skills: Secondary combat, secondary magic (wizardry),
acting, espionage, interrogate, and seduction.
Equipment: as per Cymrilian Rogue Magician.
Wealth: 1d20 gold pentacles.
Roleplaying: Cymrilian Disinstigators are encouraged
to maintain a flexible set of ethics. The safety of the citizens of
Cymril (and the Seven Kingdoms, of course) is far more important than
conventional mores.
Quote: I take my aquavit shaken, not stirred.
Homeland: Cymril of the Seven Kingdoms.
Physical Characteristics: 6'-6'5", 120-160 lbs.
Pale green skin and hair, golden eyes, slender build, handsome features;
may alter appearance with magical enhancements.
Attributes: INT +2, PER +2, CHA +1, CR +3,
MR +3
Hit Points: 20
Special Abilities: None.
Skills: Wizardry, three Modes of choice +3; Knife +3;
Weapon of choice +2; Deception +5; Espionage +5; Interrogate +5;
Analysis or Cryptography +3; Choice of Two Thieving Skills +3;
Fashion +4; Etiquette +5; High Talislan, native; Low Talislan, native;
Archaen, fluent; One Language of choice, fluent.
Equipment: High-collared cloak, breeches, and
tunic of various colors, dyed leather boots, leather-bound spell book,
pouch, two magical trinkets, concealed knife, choice of other weapon,
thieves' tools (if appropriate).
Wealth: 80 gold lumens in gold pentacles and
other currencies.
Roleplaying: Cymrilian Disinstigators are encouraged
to maintain a flexible set of ethics. The safety of the citizens of
Cymril (and the Seven Kingdoms, of course) is far more important than
conventional mores.
Quote: I take my aquavit shaken, not stirred.
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Last modified: Wed Dec 27 14:53:53 PST 2000.